We already knew it was coming, but Playdate - the cute boutique handheld console with the crank - has just announced its second second of games, and one of those is a brand-new project from the massively acclaimed studio behind FTL and Into the Breach.
As announced during Playdate's latest showcase, FTL developer Subset Games' Fulcrum Defender is "totally different" to the studio's earlier titles, and sees players attempting to survive for as long as possible while holding back wave after wave of incoming enemies. Aiming utilises the crank as foes approach from all sides on the radar-like screen, with attack patterns growing more complex over time. As things progress, upgrades such as new weapons can be unlocked, with the key to survival being a "smart build and good aim".
"I wanted to make a replayable experience that starts off slow and relaxing, but gradually ramps up until it becomes frantic chaos," primary developer Jay Ma explained of Fulcrum Defender in today's Playdate announcement. "Originally I did not plan on finishing this game, I was making it as a form of self-therapy. I have been struggling with Long COVID... and I wanted to prove to myself that I could still make games in my current state."